![]() Totem lasts 8 secondsģ% increased Aura Area of Effect Place into an item socket of the right colour to gain this skill. For example, if the player has a Rejuvenation Totem Rejuvenation Totem Totem, Aura, Spell, AoEĪoE Radius: 10 Requires Level 4 Summons a totem that has an aura which regenerates life for you and your nearby allies. ![]() Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. Action Speed benefits like Tailwind are the one main exception and affect the totem directly.īy default, a player can have only one (1) active totem at any time. For an offensive aura to have an effect, it must affect the summoner, not the totem. Totems still use their summoner's skills. Armour, Evasion Rating, Energy Shield, damage reduction). Totems are only affected by auras that affect defensive properties (e.g. Aura skills and aura-like effects can affect totems (this includes degeneration effects). , and base ballista totem placement time is 350 milliseconds Īny auras projected by the totem will affect all of the player's allies, including minions and party members. As of version 3.0.0, base totem placement time is 600 milliseconds. The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability. Totems are also not considered party members. It will continue to cast until it is destroyed, its duration expires unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range), it runs out of skill charges, Souls, or resources, or it is overwritten due to the totem limit. Depending on the skill, the totem will then attack, cast spells, or project an aura for the player. Totems as alliesĬertain skills allow the player to summon a totem ally. Deals (1-51) to (19-965) Lightning Damageġ% increased Cast Speed Place into an item socket of the right colour to gain this skill. Casting again will queue up multiple teleportations to occur in sequence. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. 2 Except Lightning Warp Lightning Warp Spell, AoE, Duration, Movement, Lightning, TravelĪoE Radius: 16 Requires Level 10 Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. Deals (18-769) to (26-1130) Cold DamageĢ0% less Area of Effect when Cast on FrostboltĬan expand from up to 2 Frostbolt ProjectilesĪdds (3-118) to (4-172) Cold Damage against Chilled EnemiesĠ.5% increased Area of Effect Place into an item socket of the right colour to gain this skill. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. Maps can only be used once.ġ In map with Area contains many Totems modifier, some totems cast skills for example, the Ice Nova Ice Nova Spell, AoE, Cold, NovaĪoE Radius: 30 Requires Level 12 A chilling circle of ice expands from the caster. Travel to this Map by using it in a personal Map Device. Still its ancient secrets await unclaimedĪnd of this hidden temple, only legends remain. They crawled, and swam, and slithered under. Item Quantity: (+120%-+200%) (40-50)% more Monster Lifeįinal Boss drops higher Level Items They flew, and leapt, and clambered over, and the totem bosses of Olmec's Sanctum Olmec's Sanctum Guild Character: Í Travel to this Map by using it in the Templar Laboratory or a personal Map Device. There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Atoll Map Atoll Map Map Level: 73 They are commonly found projecting auras that affect nearby monsters. Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack 1 or move 2.
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